Sanctum was made for Bullet Hell Jam 6 in 10 days.

Trev3lyan: Developer
zzzinter: Musician (Itch)
CallMeCocoGrr: Artist (Itch) (Youtube)
Morgan-Ghost: Artist (Itch) (Instagram)

Using: VariaBULLET2D, DamageNumbersPro
SFX: 200 Free SFX by kronbits
Font: Humble Fonts Free by Somepx

Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorsTrev3lyan, CallMeCocoGrr, Zzzinter
Made withUnity
TagsBullet Hell

Comments

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(+1)

Hello. I want to thank you for putting in the effort into making this game. You've done a great job with the visuals and gamefeel along with creating clear and readable image. I also really liked the mechanic with bosses dropping upgrades that are both positive and negative at the same time. Now, I find it needed to discuss a number of issues I felt as a player that you might have missed as the designer. First of all – the bullet patterns felt kind of too basic I would personally focus more on that aspect as it’s the most important thing in the genre, if you want to improve I would suggest you check out games like Star of Providence - Star of Providence and ZeroRanger - Zero Ranger as they have really cool and unique bullet patterns you could benefit from studying. Next, the most optimal strategy on countering the enemies is circling around them, this gets really stale when you play for more than 5 minutes. Another point is that the choices you make don’t really matter, no matter what you choose – you get stronger and the choices don’t change how you play making replaying not as interesting as it could have been. Last issue I encountered was that the sounds became unbearable with the stuttering on a 4 minute or so mark (i use Firefox). I apologise in case I was too harsh with my feedback but this is only for you to learn what may have been done wrong, to know what areas you should be improving to become better. Good luck on your next game!

(+2)

Nice Game
Very Hard